9/2/2023 0 Comments Poe strongbox orbs![]() Their rarity in par with Alchemy is for a reason - Bindings can still be used on items that has no sockets, like Rings and Maps. The currency itself is rare as an Alchemy, but thanks to harbingers spawning since lv2 Coasts and Binding Shards being a common drop for them, Bindings reached their expected goal.Īfter Harbinger ended, Harbingers went to endgame, where 4Ling items is way easier to achieve and thus they become more of a bother. ![]() This was actually achieved very easily in Harbinger League - where the currency has been released. Orb of Binding was officially meant to be a low-mid tier currency, intended to help players still in the first acts to get a 4L quickly. I can think on some flagrant exceptions like Weylam and Plaguemaw, and even then players still won't bother. The point is, it's rare that a player will actually stop to throw 20 of them on a well-rolled Strongbox, or even a Unique one, because - well, no one rolls strongbox and uniques have their value weighted in their fixed drop (which is not changed by the box's quality). They would possibly be useful during the acts, but they are rare to drop during that time which makes no sense.Įngineer received a "rework" the moment they introduced the Infused version. You would need to rework the rarity of each of these items, but right now even the most basic lootfilters erases them from existence because they have no real practical use. Suggestion: using it in a map device raises the chance of all items to drop fully linked (similar to and additive to watchstone mod). ![]() This is already a dumb design, and has been since its introduction. Every single other currency has a unique use, except the Orb of Binding. Something similar could be done with the currently useless Orb of Binding. This would be a really cool way to bring strongboxes back to an exciting level. With this suggestion, you could meaningfully hunt strongboxes with Scarab + Ambush + prophecy + engineer orb + sextant + atlas skills. Of course, there should also be an added difficulty or something like the "enraged" mod on the sextant roll. For example, running a map with an engineer orb in the device might guarantee a unique strongbox, or maybe add 20% quantity to all strongboxes in that map, or add the infused engineer orb text "guarded by 3 packs of magic monsters" to all strongboxes in the area. Heres my suggestion: make engineer orbs rarer, have them be used directly in the map device to add special effects to strongboxes in the map. Infused engineer orbs was a start to making them SLIGHTLY more relevant, but its incredibly difficult to get even one Infused Engineer orb, let alone enough to roll a single strongbox map. It takes time to add 20% quality to a strongbox too, which basically stops game play. Also, very rarely will the average player waste time ID'ing strongboxes = no engineer orbs usable. ![]() I won't get into all the other useless currencies.Įngineer's Orbs could be made so much better! How many people (I'm actually curious about this) even use Engineer Orbs? For the most part, if we were strongbox hunting, we roll the sextant mods where all strongboxes are rare corrupted = no engineer orbs usable. ![]()
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